J.A.C.K Cheat Sheet
A small cheat sheet for mapping a Half-Life Mod with J.A.C.K.
You're starting on modding Half Life 1? Me too!
I've made a small cheat sheet to get started on HL mapping with J.A.C.K.
Always always make sure to have these two entities:
- info_player_start
- light
Before compiling your .map to .bsp.
(Always have your Steam open while your mapping).
Some Important Shortcuts/Keys to Consider:
z: Enable mouselook navigation (The mouse needs to be on the "camera" pane)
Shift+S: Selection tool
Shift+B: Block Creation tool
Shift+A: Texture Application tool
Shift+X: Clipping tool
Shift+V: Vertex Manipulation tool
Shift+E: Entity Creation Tool
Shift+C: Camera
F9: Opens up "Run Map [Advanced]". Click "Ok" to compile.
F5: Export the map (prompts you to export .map to a particular path. Click "Yes" to export)
F2 [or Tools -> Options]: Opens up "Configure J.A.C.K."
Panning:
- Click the middle mouse button (mouse wheel) and hold.
- Move the mouse.
- You should be seeing the arrow-cross icon pop up.
To Rotate a Solid:
- Click on the block creation tool to create an object.
- Select the object from the camera pane.
- Click on the block object once to rotate it.
Run your Mod Directly from J.A.C.K.
If you want, you may wish to run the mod after compilation directly from J.A.C.K instead of running your mod on Steam.
- Don't forget to leave your Steam open.
- Type F9 to open "Run Map [Advanced]"
- Add the parameter
-game
(see link) before the name of your mod (In my case, "myhlmod").